Card Codex

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17 May 2024: Card library updated.

Naya Battlemage

2G · Creature — Human Shaman

{R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2

Similar cards

Color identity:
NameManaTypeText
Twisted Fealty 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Shared Animosity 2REnchantment Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Ray of Enfeeblement BInstant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Miner's Bane 4RRCreature — Elemental {2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 6/3
Dire Wolf Prowler 2GCreature — Wolf {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. 2/2
Rites of Initiation RInstant Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
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