M:tG card similarity search
W · Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
Name | Mana | Type | Text |
---|---|---|---|
Invasion of Ravnica | 5 | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors. |
Minotaur de Force | 1R | Creature — Minotaur Performer | Haste When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/1 |
Devastation Tide | 3UU | Sorcery | Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Furnace of Rath | 1RRR | Enchantment | If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Coastal Breach | 6U | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands. |
Ana Sanctuary | 2G | Enchantment | At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
Aid from the Cowl | 3GG | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Away | 2B | Instant | Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.) |
Benevolent Unicorn | 1W | Creature — Unicorn | If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2 |