M:tG card similarity search
1RR · Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Nephalia | Plane — Innistrad | At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand. | |
Ballista Squad | 3W | Creature — Human Rebel | {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2 |
Winter Sky | R | Sorcery | Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. |
Tragic Lesson | 2U | Instant | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. |
Chthonian Nightmare | 1B | Enchantment | When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery. |
Shackles | 2W | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. |
Sea of Sand | Plane — Rabiah | Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library. | |
Magma Rift | 2R | Sorcery | As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature. |
Simulacrum | 1B | Instant | You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. |
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |