Card Codex

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17 May 2024: Card library updated.

Restore Balance

· Sorcery

Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Similar cards

Color identity:
NameManaTypeText
Pallimud 2RCreature — Beast As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
Price of Progress 1RInstant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Roiling Terrain 2RRSorcery Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Wheel of Misfortune 2RSorcery Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Epicenter 4RSorcery Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
By Invitation Only 3WWSorcery Choose a number between 0 and 13. Each player sacrifices that many creatures.
Wilderness Elemental 1RGCreature — Elemental Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. */3
Mire's Toll BSorcery Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Rubblehulk 4RGCreature — Elemental Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */*
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