M:tG card similarity search
1R · Enchantment — Aura Rune
Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Name | Mana | Type | Text |
---|---|---|---|
Prodigious Growth | 4GG | Enchantment — Aura | Enchant creature Enchanted creature gets +7/+7 and has trample. |
Epic Proportions | 4GG | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +5/+5 and has trample. |
Tiger Claws | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1 and has trample. |
Armored Ascension | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
Unflinching Courage | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) |
Glaive of the Guildpact | 2 | Artifact — Equipment | Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Gift of the Deity | 4B/G | Enchantment — Aura | Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. |
Consecrated by Blood | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
Tenza, Godo's Maul | 3 | Legendary Artifact — Equipment | Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Savage Hunger | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.) |