Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sarevok, Deathbringer

3B · Legendary Creature — Human Knight

At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4

Similar cards

Color identity:
NameManaTypeText
Tendrils of Corruption 3BInstant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Upwelling 3GEnchantment Players don't lose unspent mana as steps and phases end.
Harsh Sustenance 1WBInstant Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Niv-Mizzet, Guildpact WUBRGLegendary Creature — Dragon Avatar Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. 6/6
Impact Resonance 1RInstant Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Black Vise 1Artifact As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
The Rack 1Artifact As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Death Grasp XWBSorcery Death Grasp deals X damage to any target. You gain X life.
Final Fortune RRInstant Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Last Chance RRSorcery Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Page 12