Card Codex

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17 May 2024: Card library updated.

Solitary Camel

2W · Creature — Camel

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) 3/2

Similar cards

Color identity:
NameManaTypeText
Mishra's Domination 1REnchantment — Aura Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Serra's Embrace 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance.
No Rest for the Wicked 1BEnchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Nomad Mythmaker 2WCreature — Human Nomad Cleric {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control. 2/2
Feral Abomination 5BCreature — Thrull Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 5/5
Seeds of Renewal 6GSorcery Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Restock 3GGSorcery Return two target cards from your graveyard to your hand. Exile Restock.
Armored Ascension 3WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Bladed Pinions 2Artifact — Equipment Equipped creature has flying and first strike. Equip {2}
Mortal Combat 2BBEnchantment At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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