Card Codex

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17 May 2024: Card library updated.

Steel of the Godhead

2W/U · Enchantment — Aura

Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Similar cards

Color identity:
NameManaTypeText
Pirate's Cutlass 3Artifact — Equipment When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Deep Freeze 2UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Curse of Death's Hold 3BBEnchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1.
Lightning Greaves 2Artifact — Equipment Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Bequeathal GEnchantment — Aura Enchant creature When enchanted creature dies, you draw two cards.
Blackblade Reforged 2Legendary Artifact — Equipment Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Frenetic Raptor 5RCreature — Dinosaur Beast Beasts can't block. 6/6
Challenger Troll 4GCreature — Troll Each creature you control with power 4 or greater can't be blocked by more than one creature. 6/5
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