Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stonebound Mentor

1RW · Creature — Spirit Advisor

Whenever one or more cards leave your graveyard, scry 1. 3/3

Similar cards

Color identity:
NameManaTypeText
Ancestral Anger RSorcery Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
The Golden City of Orazca Plane — Ixalan Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Graven Abomination 3Artifact Creature — Horror Whenever Graven Abomination attacks, exile target card from defending player's graveyard. 3/1
Trick Shot 4RInstant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Ashen Monstrosity 5RRCreature — Spirit Haste Ashen Monstrosity attacks each combat if able. 7/4
Morningtide 1WSorcery Exile all graveyards.
More or Less UInstant Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Kami of the Crescent Moon UULegendary Creature — Spirit At the beginning of each player's draw step, that player draws an additional card. 1/3
Conclave Sledge-Captain 5GCreature — Elephant Soldier Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4
Medomai the Ageless 4WULegendary Creature — Sphinx Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns. 4/4
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