M:tG card similarity search
2WW · Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Name | Mana | Type | Text |
---|---|---|---|
Telepathy | U | Enchantment | Your opponents play with their hands revealed. |
Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
Arming Gala | 3GW | Enchantment | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. |
Agonizing Remorse | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. |
Kher Keep | Legendary Land | {T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. | |
Cunning Wish | 2U | Instant | You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish. |
Iwamori of the Open Fist | 2GG | Legendary Creature — Human Monk | Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield. 5/5 |
Oppressive Will | 2U | Instant | Counter target spell unless its controller pays {1} for each card in your hand. |
Wasteful Harvest | 2G | Instant | Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.) |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |