Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thelonite Monk

2GG · Creature — Insect Monk Cleric

{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2

Similar cards

Color identity:
NameManaTypeText
Inkmoth Nexus Land {T}: Add {C}. {1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Throne of the High City Land {T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch.
Rude Awakening 4GSorcery Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Hidden Path 2GGGGEnchantment Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Kamahl, Heart of Krosa 6GGLegendary Creature — Human Druid At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.) 5/5
Chimeric Idol 3Artifact {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Dread Statuary Land {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Faceless Haven Snow Land {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Argothian Uprooting XGSorcery Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
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