Card Codex

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17 May 2024: Card library updated.

Wild Swing

3R · Sorcery

Choose three target nonenchantment permanents. Destroy one of them at random.

Similar cards

Color identity:
NameManaTypeText
Burning Inquiry RSorcery Each player draws three cards, then discards three cards at random.
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Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Rhystic Scrying 2UUSorcery Draw three cards. Then if any player pays {2}, discard three cards.
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Universal Solvent 1Artifact {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Divine Reckoning 2WWSorcery Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Break the Spell WInstant Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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