Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Word of Seizing

3RR · Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Nogi, Draco-Zealot 1RRLegendary Creature — Kobold Shaman Dragon spells you cast cost {1} less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying. 3/3
Malicious Malfunction 1BBSorcery All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Choking Miasma 1BBSorcery Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
Guest List Artifact — Contraption Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.
Mournwillow 1BGCreature — Plant Skeleton Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. 3/2
Awaken the Maelstrom Sorcery Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Custody Battle 1REnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Feral Deceiver 3GCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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