Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akron Legionnaire

6WW · Creature — Giant Soldier

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4

Similar cards

Color identity:
NameManaTypeText
Nick Valentine, Private Eye 2ULegendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Ghalma the Shaper 1WWLegendary Creature — Elephant Artificer Vigilance Whenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token. 3/3
Seven Dwarves 1RCreature — Dwarf Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. 2/2
Bonded Construct 1Artifact Creature — Construct Bonded Construct can't attack alone. 2/1
Marauding Maulhorn 2RRCreature — Beast Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. 5/3
Ghostly Prison 2WEnchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Propaganda 2UEnchantment Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Elephant Grass GEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Wingsteed Trainer 3WCreature — Human When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand. 2/3
Null Chamber 3WWorld Enchantment As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Page 2