M:tG card similarity search
3WWW · Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Name | Mana | Type | Text |
---|---|---|---|
Mountain Yeti | 2RR | Creature — Yeti | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3 |
Ihsan's Shade | 3BBB | Legendary Creature — Shade Knight | Protection from white 5/5 |
Shivan Zombie | BR | Creature — Phyrexian Barbarian Zombie | Protection from white 2/2 |
Virtue's Ruin | 2B | Sorcery | Destroy all white creatures. |
Rider in Need | 2W | Sorcery — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
Ardenvale Fealty | 1W | Instant — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) |
Mobilization | 2W | Enchantment | Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token. |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |