M:tG card similarity search
GGWW · Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Name | Mana | Type | Text |
---|---|---|---|
Scaled Herbalist | 1G | Creature — Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Ivy Seer | 3G | Creature — Elf Wizard | {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1 |
Walking Atlas | 2 | Artifact Creature — Construct | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
Boartusk Liege | 1R/GR/GR/G | Creature — Goblin Knight | Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4 |
Sword of War and Peace | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} |
Flare of Faith | 1W | Instant | Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. |
Sudden Reclamation | 3G | Instant | Mill four cards, then return a creature card and a land card from your graveyard to your hand. |
Lava Flow | 3RR | Sorcery | Destroy target creature or land. |