Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Belfry Spirit

3WW · Creature — Spirit

Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1

Similar cards

Color identity:
NameManaTypeText
Voice of the Provinces 4WWCreature — Angel Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3
Royal Warden 3BBArtifact Creature — Necron Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Doomed Traveler WCreature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1
Open the Graves 3BBEnchantment Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Knight of the Last Breath 5WBCreature — Giant Knight {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) 4/4
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Wingmantle Chaplain 3WCreature — Human Cleric Defender When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying. 0/3
Outlaw Stitcher 3UCreature — Human Warlock When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 1/4
Geist Snatch 2UUInstant Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Vessel of Ephemera 1WEnchantment {2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
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