M:tG card similarity search
5R · Creature — Demon
Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn. 6/6
| Name | Mana | Type | Text | 
|---|---|---|---|
| Resistance Fighter | W | Creature — Human Soldier | Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1 | 
| Defiant Thundermaw | Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target. 4/4 | |
| Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 | 
| Consuming Rage | Sorcery | Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat. | |
| Vessel of the All-Consuming | Enchantment Creature — Ogre Shaman | Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3 | |
| Curse of Inertia | 2U | Enchantment — Aura Curse | Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice. | 
| Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 | 
| Brave the Sands | 1W | Enchantment | Creatures you control have vigilance. Each creature you control can block an additional creature each combat. | 
| Jade Statue | 4 | Artifact | {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. | 
| Thirsting Axe | 3 | Artifact — Equipment | Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2} |