Card Codex

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17 May 2024: Card library updated.

Celestial Judgment

4WW · Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

Similar cards

Color identity:
NameManaTypeText
Sudden Demise XRSorcery Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Prime Speaker Zegana 2GGUULegendary Creature — Merfolk Wizard Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. 1/1
Miming Slime 2GSorcery Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Belligerent Yearling 1RCreature — Dinosaur Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. 3/2
Jihad WWWEnchantment As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Urza's Incubator 3Artifact As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
Mass Calcify 5WWSorcery Destroy all nonwhite creatures.
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Magic Word 2UEnchantment — Aura Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.
Shape Stealer UUCreature — Shapeshifter Spirit Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn. 1/1
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