M:tG card similarity search
3G · Instant
Prevent all damage that creatures would deal to players this turn.
Name | Mana | Type | Text |
---|---|---|---|
Selfless Squire | 3W | Creature — Human Soldier | Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. 1/1 |
Firedrinker Satyr | R | Creature — Satyr Shaman | Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. 2/1 |
Kjeldoran Royal Guard | 3WW | Creature — Human Soldier | {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. 2/5 |
The Sound of Drums | 2R | Enchantment — Aura | Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return The Sound of Drums from your graveyard to your hand. |
Vigor | 3GGG | Creature — Elemental Incarnation | Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Guilty Conscience | W | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. |
Fighting Chance | R | Instant | For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |
Trained Pronghorn | 1W | Creature — Antelope | Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1 |
Phyrexian Obliterator | BBBB | Creature — Phyrexian Horror | Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. 5/5 |
Annihilating Fire | 1RR | Instant | Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |