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17 May 2024: Card library updated.

Dark Suspicions

2BB · Enchantment

At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Similar cards

Color identity:
NameManaTypeText
Fraying Sanity 2UEnchantment — Aura Curse Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Journey On GSorcery — Adventure Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
Gates Ablaze 2RSorcery Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
Lucid Dreams 3UUSorcery Draw X cards, where X is the number of card types among cards in your graveyard.
Pact of the Serpent 1BBSorcery Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Search Warrant WUSorcery Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Spectral Deluge 4UUSorcery Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. Foretell {1}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Kagemaro's Clutch 3BEnchantment — Aura Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Descent into Avernus 2REnchantment At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
Champions of Minas Tirith 5WCreature — Human Soldier When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6
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