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17 May 2024: Card library updated.

Daybreak Coronet

WW · Enchantment — Aura

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Similar cards

Color identity:
NameManaTypeText
Fealty to the Realm 4UEnchantment — Aura Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
Radiant, Archangel 3WWLegendary Creature — Angel Flying, vigilance Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. 3/3
Hate Weaver 1BCreature — Zombie Wizard {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
Stoneforge Masterwork 1Artifact — Equipment Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Demonspine Whip BRArtifact — Equipment {X}: Equipped creature gets +X/+0 until end of turn. Equip {1}
Wilt-Leaf Cavaliers G/WG/WG/WCreature — Elf Knight Vigilance 3/4
Instill Furor 1REnchantment — Aura Enchant creature Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Zur, Eternal Schemer WUBLegendary Creature — Human Wizard Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. 1/4
Skymarcher Aspirant WCreature — Vampire Soldier Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1
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