Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Deadly Dancer

· Creature — Vampire

Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Blood Bairn 2BCreature — Vampire Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2
Barge In RInstant Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Stonewood Invocation 3GInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Goblin Burrows Land {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Quickbeam, Upstart Ent 4GGLegendary Creature — Treefolk Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. 5/6
Armor of Shadows BInstant Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Valorous Charge 1WWSorcery White creatures get +2/+0 until end of turn.
Groundswell GInstant Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Awaken the Bear 2GInstant Target creature gets +3/+3 and gains trample until end of turn.
Page 19