Card Codex

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17 May 2024: Card library updated.

Deeproot Waters

2U · Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Gnomeball Machine Artifact — Contraption Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
Jori En, Ruin Diver 1URLegendary Creature — Merfolk Wizard Whenever you cast your second spell each turn, draw a card. 2/3
Seed the Land 2GGEnchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Call to the Feast 2WBSorcery Create three 1/1 white Vampire creature tokens with lifelink.
Welcome Home 5GGSorcery — Adventure Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
Bat Whisperer 3BCreature — Vampire When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2
Nightpack Ambusher 2GGCreature — Wolf Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4
Spontaneous Generation 3GSorcery Create a 1/1 green Saproling creature token for each card in your hand.
Confront the Assault 4WInstant Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying.
Yavimaya Sapherd 2GCreature — Fungus When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2
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