M:tG card similarity search
2U · Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Name | Mana | Type | Text |
---|---|---|---|
Gnomeball Machine | Artifact — Contraption | Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. | |
Jori En, Ruin Diver | 1UR | Legendary Creature — Merfolk Wizard | Whenever you cast your second spell each turn, draw a card. 2/3 |
Seed the Land | 2GG | Enchantment | Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. |
Call to the Feast | 2WB | Sorcery | Create three 1/1 white Vampire creature tokens with lifelink. |
Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
Bat Whisperer | 3B | Creature — Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. 4/2 |
Nightpack Ambusher | 2GG | Creature — Wolf | Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. 4/4 |
Spontaneous Generation | 3G | Sorcery | Create a 1/1 green Saproling creature token for each card in your hand. |
Confront the Assault | 4W | Instant | Cast this spell only if a creature is attacking you. Create three 1/1 white Spirit creature tokens with flying. |
Yavimaya Sapherd | 2G | Creature — Fungus | When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2 |