Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Erkenbrand, Lord of Westfold

3R · Legendary Creature — Human Soldier

Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Parapet Watchers 2UCreature — Kithkin Soldier {W/U}: Parapet Watchers gets +0/+1 until end of turn. 2/2
Tireless Angler 2UCreature — Human Rogue Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook. 2/4
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Captain Vargus Wrath URLegendary Creature — Orc Pirate Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1
Sigil Blessing GWInstant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Bolt Hound 2RCreature — Elemental Dog Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
Waterkin Shaman 1UCreature — Elemental Shaman Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1
Sethron, Hurloon General 3RRLegendary Creature — Minotaur Warrior Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.) 4/4
Ambitious Assault 2RInstant Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.)
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Page 27