Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Feint

R · Instant

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.

Similar cards

Color identity:
NameManaTypeText
Whippoorwill GCreature — Bird {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature. 1/1
Malignus 3RRCreature — Elemental Spirit Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented. */*
Mortipede 3BCreature — Insect {2}{G}: All creatures able to block Mortipede this turn do so. 4/1
Rakalite 6Artifact {2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Spike-Tailed Ceratops 4GCreature — Dinosaur Spike-Tailed Ceratops can block an additional creature each combat. 4/4
Comeuppance 3WInstant Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Relentless Raptor RWCreature — Dinosaur Vigilance Relentless Raptor attacks or blocks each combat if able. 3/3
Night Market Guard 3Artifact Creature — Construct Night Market Guard can block an additional creature each combat. 3/1
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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