M:tG card similarity search
1WW · Creature — Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Clifftop Retreat | Land | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. | |
Runeboggle | 2U | Instant | Counter target spell unless its controller pays {1}. Draw a card. |
March from the Black Gate | 1B | Enchantment | When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Sage's Dousing | 2U | Tribal Instant — Wizard | Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. |
Heat Wave | 2R | Enchantment | Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. |
Arcum's Whistle | 3 | Artifact | {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared. |
Deadlock Trap | 3 | Artifact | Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. |
Vow of Duty | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. |
Reasonable Doubt | 1U | Instant | Counter target spell unless its controller pays {2}. Suspect up to one target creature. (A suspected creature has menace and can't block.) |
Lurking Green Dragon | 3G | Creature — Dragon | Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4 |