Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hit

1BR · Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Similar cards

Color identity:
NameManaTypeText
Towering Gibbon 3GCreature — Ape Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control. */4
Heliophial 5Artifact Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Heliophial: It deals damage equal to the number of charge counters on it to any target.
Landslide RSorcery Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
Surtland Flinger 3RRCreature — Giant Berserker Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead. 4/6
Pyromancy 2RREnchantment {3}, Discard a card at random: Pyromancy deals damage to any target equal to the mana value of the discarded card.
Vent Sentinel 3RCreature — Elemental Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. 2/4
Throne of Geth 2Artifact {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Prismatic Ending XWSorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Stigma Lasher RRCreature — Elemental Shaman Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2
Page 18