M:tG card similarity search
3R · Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
Name | Mana | Type | Text |
---|---|---|---|
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
Tunneler Wurm | 6GG | Creature — Wurm | Discard a card: Regenerate Tunneler Wurm. 6/6 |
Read the Runes | XU | Instant | Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. |
Restless Vents | Land | Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. | |
Mind Burst | 1B | Sorcery | Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. |
Artificer's Epiphany | 2U | Instant | Draw two cards. If you control no artifacts, discard a card. |
Chambered Nautilus | 2U | Creature — Nautilus Beast | Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2 |
Viashino Skeleton | 3R | Creature — Viashino Skeleton | {1}{B}, Discard a card: Regenerate Viashino Skeleton. 2/1 |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Brimstone Vandal | 2R | Creature — Devil | Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. 2/3 |