M:tG card similarity search
4RR · Sorcery
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Nanogene Conversion | 3U | Sorcery | Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. |
Wall of Stolen Identity | 3U | Creature — Shapeshifter Wall | You may have Wall of Stolen Identity enter the battlefield as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity. 0/0 |
Bloodforged Battle-Axe | 1 | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2} |
Long Road Home | 1W | Instant | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
Otherworldly Journey | 1W | Instant — Arcane | Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
Chimeric Coils | 1 | Artifact | {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. |
Scute Swarm | 2G | Creature — Insect | Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. 1/1 |
Pillar of Origins | 2 | Artifact | As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. |
Terraformer | 2U | Creature — Human Wizard | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |
Caller of the Hunt | 2G | Creature — Human | As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. */* |