M:tG card similarity search
5 · Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Name | Mana | Type | Text |
---|---|---|---|
Grave Endeavor | 5BB | Instant | Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. |
Dark Prophecy | BBB | Enchantment | Whenever a creature you control dies, you draw a card and you lose 1 life. |
Nightcreep | BB | Instant | Until end of turn, all creatures become black and all lands become Swamps. |
Book of Rass | 6 | Artifact | {2}, Pay 2 life: Draw a card. |
Greed | 3B | Enchantment | {B}, Pay 2 life: Draw a card. |
Present Arms | 2U | Sorcery — Adventure | Exchange your library with another deck you own from outside the game. Shuffle your library. |
Spikefield Hazard | R | Instant | Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead. |
Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
Widespread Panic | 2R | Enchantment | Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library. |
Aurora Griffin | 3W | Creature — Griffin | Flying {W}: Target permanent becomes white until end of turn. 2/2 |