Card Codex

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17 May 2024: Card library updated.

Mages' Contest

1RR · Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Similar cards

Color identity:
NameManaTypeText
Dash Hopes BBInstant When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
Hallow WInstant Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Reanimate BSorcery Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Shadow of Mortality 13BBCreature — Avatar If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference. 7/7
Deny the Witch 1WUBInstant Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Consume 2WBSorcery Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Blazing Hope WInstant Exile target creature with power greater than or equal to your life total.
Myrkul, Lord of Bones 4WBGLegendary Creature — God As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. 7/5
Corrupt 5BSorcery Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
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