Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Master Warcraft

2R/WR/W · Instant

Cast this spell only before attackers are declared. You choose which creatures attack this turn. You choose which creatures block this turn and how those creatures block.

Similar cards

Color identity:
NameManaTypeText
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Deathbellow Raider 1RCreature — Minotaur Berserker Deathbellow Raider attacks each combat if able. {2}{B}: Regenerate Deathbellow Raider. 2/3
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Wooden Stake 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Archangel of Tithes 1WWWCreature — Angel Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. 3/5
Relic Runner 1UCreature — Human Rogue Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) 2/1
Mindless Null 2BCreature — Zombie Mindless Null can't block unless you control a Vampire. 2/2
Cooped Up 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {2}{W}: Exile enchanted creature.
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