M:tG card similarity search
3UR · Creature — Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Arcbond | 2R | Instant | Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. |
Aegis of Honor | W | Enchantment | {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. |
Nova Pentacle | 4 | Artifact | {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. |
Elder Arthur Maxson | 1WB | Legendary Creature — Human Knight | Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2 |
Sarah's Wings | W | Tribal Instant — Angel | Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.) |
Shaper Guildmage | U | Creature — Human Wizard | {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1 |
Heat Ray | XR | Instant | Heat Ray deals X damage to target creature. |
Child of Thorns | G | Creature — Spirit | Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 |
Invert | U/R | Instant | Switch the power and toughness of each of up to two target creatures until end of turn. |
Dauntless Bodyguard | W | Creature — Human Knight | As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1 |