Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Wrath

4GG · Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

Similar cards

Color identity:
NameManaTypeText
Spindrift Drake UCreature — Drake Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. 2/1
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Blood Clock 4Artifact At the beginning of each player's upkeep, that player returns a permanent they control to its owner's hand unless they pay 2 life.
Stasis 1UEnchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Defense of the Heart 3GEnchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Chittering Harvester 5BCreature — Nightmare Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature. 4/6
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Omen of Fire 3RRInstant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
Tragic Arrogance 3WWSorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Flood of Tears 4UUSorcery Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Page 9