Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prahv, Spires of Order

· Land

{T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Similar cards

Color identity:
NameManaTypeText
Arcbond 2RInstant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Gideon of the Trials 1WWLegendary Planeswalker — Gideon [+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game." Loyalty 3
Archfiend of Spite 5BBCreature — Demon Flying Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents. Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 6/6
Azorius Ploy 1WWUInstant Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
Angel of Suffering 3BBCreature — Nightmare Angel Flying If damage would be dealt to you, prevent that damage and mill twice that many cards. 5/3
Equal Treatment 1WInstant If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
Conductive Current RRRSorcery Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Argothian Treefolk 3GGCreature — Treefolk Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. 3/5
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