Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Raiding Nightstalker

2B · Creature — Nightstalker

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2

Similar cards

Color identity:
NameManaTypeText
Snapping Creeper 2GCreature — Plant Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Twist Allegiance 6RSorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Sacred Rites WInstant Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Goldmeadow Dodger WCreature — Kithkin Rogue Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1
Yew Spirit 4GCreature — Spirit Treefolk {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3
Tyrannize 3B/RB/RSorcery Target player discards their hand unless they pay 7 life.
Kormus Bell 4Artifact All Swamps are 1/1 black creatures that are still lands.
Bloodfire Enforcers 3RCreature — Human Monk Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. 5/2
Command the Chaff 4UUInstant Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.
Cloudpiercer 4RCreature — Dinosaur Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card. 5/4
Page 170