M:tG card similarity search
1G · Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Name | Mana | Type | Text |
---|---|---|---|
Honden of Infinite Rage | 2R | Legendary Enchantment — Shrine | At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control. |
Guardians of Oboro | 2U | Creature — Moonfolk Samurai | Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |
Circle of Protection: Shadow | 1W | Enchantment | {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. |
Street Riot | 4R | Enchantment | As long as it's your turn, creatures you control get +1/+0 and have trample. |
Price of Progress | 1R | Instant | Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. |
Rile | R | Sorcery | Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card. |
Taken by Nightmares | 2BB | Instant | Exile target creature. If you control an enchantment, scry 2. |
Zamriel, Seraph of Steel | 2WW | Legendary Creature — Angel | Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4 |
Enchanter's Bane | 1R | Enchantment | At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it. |