Card Codex

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17 May 2024: Card library updated.

Restore Balance

· Sorcery

Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Similar cards

Color identity:
NameManaTypeText
Tidewalker 2UCreature — Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */*
Ghastly Demise BInstant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Rites of Refusal 1UInstant Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Lay Bare the Heart 1BSorcery Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Blossoming Wreath GInstant You gain life equal to the number of creature cards in your graveyard.
Invigorating Falls 2GGSorcery You gain life equal to the number of creature cards in all graveyards.
Wakeroot Elemental 4GGCreature — Elemental {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5
Abyssal Gatekeeper 1BCreature — Horror When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1
Plague Rats 2BCreature — Rat Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. */*
Five Kids in a Trenchcoat 2WCreature — Human Citizen Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5
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