Card Codex

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17 May 2024: Card library updated.

Runesword

6 · Artifact

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Similar cards

Color identity:
NameManaTypeText
Deflecting Palm RWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Sphere of Reason 3WEnchantment If a blue source would deal damage to you, prevent 2 of that damage.
The War Doctor 2RWLegendary Creature — Time Lord Doctor Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. 3/5
Dual Doomsuits Artifact — Contraption Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.
Unnatural Endurance BInstant Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
Ugin's Nexus 5Legendary Artifact If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Elven Lyre 2Artifact {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Seal of Strength GEnchantment Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Joint Assault GInstant Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Stonewise Fortifier 1WCreature — Human Wizard {4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. 2/2
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