M:tG card similarity search
XR · Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
Name | Mana | Type | Text |
---|---|---|---|
Cleansing | WWW | Sorcery | For each land, destroy that land unless any player pays 1 life. |
Urban Evolution | 3GU | Sorcery | Draw three cards. You may play an additional land this turn. |
Rites of Flourishing | 2G | Enchantment | At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
Planar Overlay | 2U | Sorcery | Each player chooses a land they control of each basic land type. Return those lands to their owners' hands. |
Curry Favor | B | Sorcery — Adventure | You gain X life and each opponent loses X life, where X is the number of Knights you control. |
Vitality Hunter | 3W | Creature — Nightmare | Lifelink {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures. 3/4 |
Defiler of Dreams | 3UU | Creature — Phyrexian Sphinx | Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card. 4/3 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Fallow Wurm | 2G | Creature — Wurm | When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |
Thundering Wurm | 2G | Creature — Wurm | When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4 |