Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stick Together

3WW · Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Similar cards

Color identity:
NameManaTypeText
Stormcaller's Boon 2WUEnchantment Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Skyshaper 2Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Pick Your Poison GSorcery Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying.
Slum Reaper 3BCreature — Horror When Slum Reaper enters the battlefield, each player sacrifices a creature. 4/2
Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature.
Din of the Fireherd 5B/RB/RB/RSorcery Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Ruthless Deathfang 4UBCreature — Dragon Flying Whenever you sacrifice a creature, target opponent sacrifices a creature. 4/4
A-Baleful Beholder 4BBCreature — Beholder When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 7/5
Rings a Bell 2UUEnchantment As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
Page 19