M:tG card similarity search
G · Creature — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Young Wolf | G | Creature — Wolf | Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |
Woodlot Crawler | UB | Creature — Insect | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Protection from green 2/1 |
Hidden Path | 2GGGG | Enchantment | Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) |
Zombie Outlander | UB | Creature — Zombie Scout | Protection from green 2/2 |
Sacred Wolf | 2G | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 |
Trolls of Tel-Jilad | 5GG | Creature — Troll Shaman | {1}{G}: Regenerate target green creature. 5/6 |
Bestial Menace | 3GG | Sorcery | Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. |
Giant Mantis | 3G | Creature — Insect | Reach (This creature can block creatures with flying.) 2/4 |
Vodalian Zombie | UB | Creature — Merfolk Zombie | Protection from green 2/2 |
Child of the Pack | 2RG | Creature — Human Werewolf | {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |