M:tG card similarity search
B · Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Name | Mana | Type | Text |
---|---|---|---|
Kaya's Wrath | WWBB | Sorcery | Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |
Aether Storm | 3U | Enchantment | Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. |
Cruel Revival | 4B | Instant | Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
Do or Die | 1B | Sorcery | Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. |
Orcish Healer | RR | Creature — Orc Cleric | {R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature. 1/1 |
The Abyss | 3B | World Enchantment | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. |
Apocalypse Chime | 2 | Artifact | {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated. |
Platinum Emperion | 8 | Artifact Creature — Golem | Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) 8/8 |
Broken Visage | 4B | Instant | Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step. |
Leyline of Punishment | 2RR | Enchantment | If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented. |