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17 May 2024: Card library updated.

Bladed Sentinel

4 · Artifact Creature — Construct

{W}: Bladed Sentinel gains vigilance until end of turn. 2/4

Similar cards

Color identity:
NameManaTypeText
Vectis Silencers 2UArtifact Creature — Human Rogue {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2
Gust-Skimmer 2Artifact Creature — Insect {U}: Gust-Skimmer gains flying until end of turn. 2/1
Orcish Medicine 1BInstant Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Ephemeral Shields 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
A-Tyr's Blessing 1WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Tyr's Blessing WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Withstand Death GInstant Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Battle-Rage Blessing 1BInstant Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Offer Immortality 1BInstant Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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