M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Venture Forth | 3G | Sorcery | Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—{1}{G} |
Angelic Ascension | 1W | Instant | Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying. |
Akroan Mastiff | 3W | Creature — Dog | {W}, {T}: Tap target creature. 2/2 |
Consulate Crackdown | 3WW | Enchantment | When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. |
Disappear | 2UU | Enchantment — Aura | Enchant creature {U}: Return enchanted creature and Disappear to their owners' hands. |
Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
Time Machine | 5 | Artifact | {T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature. |
Calming Verse | 3G | Sorcery | Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control. |
Canopy Cover | 1G | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control. |
Act on Impulse | 2R | Sorcery | Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) |