M:tG card similarity search
WW · Enchantment — Aura
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Runes of the Deus | 4R/G | Enchantment — Aura | Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
Instill Energy | G | Enchantment — Aura | Enchant creature Enchanted creature can attack as though it had haste. {0}: Untap enchanted creature. Activate only during your turn and only once each turn. |
Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
Vicious Kavu | 1BR | Creature — Kavu | Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2 |
Dungeon Shade | 3B | Creature — Shade Spirit | Flying {B}: Dungeon Shade gets +1/+1 until end of turn. 1/1 |
Lurking Nightstalker | BB | Creature — Nightstalker | Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. 1/1 |
Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
Brazen Wolves | 2R | Creature — Wolf | Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3 |
Azimaet Drake | 2U | Creature — Drake | Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Drake Hatchling | 2U | Creature — Drake | Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3 |