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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Tan Jolom, the Worldwalker 1GWULegendary Creature — Spirit At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3
Pale Moon 1UInstant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Dread Statuary Land {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Street Sweeper 6Artifact Creature — Construct Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6
Bountiful Harvest 4GSorcery You gain 1 life for each land you control.
Joyous Respite 3GSorcery — Arcane You gain 1 life for each land you control.
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Rats of Rath 1BCreature — Rat {B}: Destroy target artifact, creature, or land you control. 2/1
Noxious Field 1BBEnchantment — Aura Enchant land Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
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