M:tG card similarity search
4G · Creature — Human Shaman
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Child of the Pack | 2RG | Creature — Human Werewolf | {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |
Jade Mage | 1G | Creature — Human Shaman | {2}{G}: Create a 1/1 green Saproling creature token. 2/1 |
Somberwald Beastmaster | 6G | Creature — Human Ranger | When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. 1/1 |
Howl of the Night Pack | 6G | Sorcery | Create a 2/2 green Wolf creature token for each Forest you control. |
Vitu-Ghazi Guildmage | GW | Creature — Dryad Shaman | {4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) 2/2 |
Bestial Menace | 3GG | Sorcery | Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token. |
Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. |
Trumpeting Herd | 2GG | Sorcery | Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Chatterstorm | 1G | Sorcery | Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
Sprout | G | Instant | Create a 1/1 green Saproling creature token. |