Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cut a Deal

2W · Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Similar cards

Color identity:
NameManaTypeText
Book of Rass 6Artifact {2}, Pay 2 life: Draw a card.
Greed 3BEnchantment {B}, Pay 2 life: Draw a card.
Scrapwork Mutt 2Artifact Creature — Dog When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
Pirate's Landing RSorcery Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
Gravestorm BBBEnchantment At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Screeching Drake 3UCreature — Drake Flying When Screeching Drake enters the battlefield, draw a card, then discard a card. 2/2
Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Alchemist's Apprentice 1UCreature — Human Wizard Sacrifice Alchemist's Apprentice: Draw a card. 1/1
Combat Thresher 7Artifact Creature — Construct Prototype {2}{W} — 1/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Double strike When Combat Thresher enters the battlefield, draw a card. 3/3
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
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